HOW ATLAS WORKS

From a view
to every channel.

Atlas brings a node graph to Painter. Capture a view of your model, generate the surface, and bring it back onto the mesh as layers and channels you keep painting.

VIEWS · CAPTURE · LOOK · CHANNELSMake your first look ↗
VERSIONS

Every result
is kept.

Compare the versions of a view, refine the one that is nearly right, and approve the one you want on the model.

PATCH GAPS

Make it
whole.

Patch Gaps fills what no view could see, in every channel.

LIBRARY

Keep what
works.

Keep useful materials in your library, to use again.

EVERY CHANNEL

Look closer.

Base color, roughness and metallic,
from the same look.

BASE COLOR + ROUGHNESS

COMPARE THE CHANNELS

Drag the divider across the model.

Make your first look ↗

Start with
a view.

Ask to join the beta
ATLAS / THE FILM

Days of texturing, done in one sitting.

1:54 · Atlas in Substance 3D Painter

Open the video ↗